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Old Jun 16, 2005, 04:04 PM // 16:04   #21
Forge Runner
 
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Join Date: May 2005
Location: Alaska
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Sometimes it seems your character has like a 3 foot collision detection around them. Example being I was doing the mission run to Lion's Arch. You know, Gates of Kryta? At any rate, I was in battle and it was a good time to run. I had two Drakes attacking me, both in front of me. But I was stuck and could not run away.

Another thing I would like to see changed... attacks. How come its fair for you to fire a bow or some magic at an enemy and if they are moving, it can often miss. Yet when your running, they can have their view obstructed and everything and still somehow get that what ever projectile they are attacking you with to hit you? Or ones that melee. You should be able to run back and not still be hit while the devouer whips his tails around on a ridgetop 100 feet away.
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Old Jun 16, 2005, 04:13 PM // 16:13   #22
Lion's Arch Merchant
 
Join Date: Apr 2005
Location: Bay Area, California
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dont know if it has been said already but..
Anet is going for realism in some keys, thus warriors would be at a huge disatvantage with swimming and jumping. They would drown swimming because of their armor, and for the same reason not jump as high. It would suck for warriors to be the only ones who cant swim.
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